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New Website & Announcement

Jack Randolph
Founder & Lead Developer

Hey all πŸ‘‹, It’s been a minute, but I’m back with big news!

⭐ Welcome to the New Website​

In preparation for the next major release of Jungle Sequencer, I've given the website a complete makeover.

  • Versioned docs: The documentation and guides will now be versioned.
  • Improved search: Implemented the amazing Algolia search tool.
  • Brand-new landing page: The landing page has been completely redone.
  • Lots of quality-of-life improvements: Site theme is now based on your browser settings.

I'm so happy with how the website turned out, and I hope you like it as much as I liked working on it!

If this happens to be your first time on the website, let's just pretend it's always looked this good!


🚧 Jungle Sequencer v2.0.0 Coming Soon!​

This is by far the biggest update in the history of this project! Every script has been refined for better performance and extra polish. Jungle Sequencer is getting a massive glow-up and is being fully revamped with loads of exciting new features!

I seriously can't wait to share more details with you! No exact release date yet... but trust me, it's going to be worth the wait.

I'll announce the release date on the Jungle Sequencer Discord Server as soon as I have one.


Thanks for sticking around and enjoying the new site!

Happy developing,
Jack Randolph

Welcome

Jack Randolph
Founder & Lead Developer

Hey πŸ‘‹, I'm Jack Randolph, also known as JackaPacka. I'm the creator of Jungle Sequencer.

This is my first time ever blogging. I figured I would use this place to share change logs, announcements, and updates regarding Jungle. If you're reading this, I can't thank you enough! Honestly, I've never followed another developer's blog myself, so knowing you're here reading mine is incredibly meaningful to me.

I've been working on Jungle for the past three plus years. It has been a huge passion project for me. I'm so happy (and quite nervous) to finally get it out into the hands of developers. I cannot wait to see what you all create!

Jungle originally started as a tiny little tool for a game I was working on. I needed a tool that could help me create dialog trees, missions, boss battles, and cinematics/animations more easily.

I spent only about a week developing the first version of Jungle. It was very bare bones compared to what Jungle is today. Even being as bare bones as it was, the tool was still INCREDIBLY useful. I kept on developing it alongside my game, and it just got better and better.

Then, I started working on my recreation of the hit game Iron Long inside virtual reality. I used Jungle to handle all the animations and cinematics in the game. You can check out my remake here. This proved to me that Jungle could work in a shipped product.

Every aspect of Jungle has been meticulously designed to ensure it's the best tool possible. I truly hope you enjoy using Jungle as much as I loved creating it!

So long for now,
Jack Randolph