Event Node
The Event Node has zero inputs and outputs to any number of outputs that all can output any types. Event Nodes are started automatically when the tree is started.
Creating Nodes
Here's a video tutorial on creating all node variants in Jungle.
Overview
All Event Nodes are required to have a EventNode
class attribute defined.
This attribute defines the output ports on the node.
Here's a list of all the properties you can define in the EventNode
attribute:
Property | Type | Description |
---|---|---|
OutputPortNames | string[] | Defines the names for each output port. |
OutputPortTypes | Type[] | Defines the outputted type for each output port. |
PreventAutoStopWhileActive | bool | Prevents the tree from automatically stopping when this node is active. |
The output port names and types should be defined in the same order and should always be the same length. You are limited to 256 output ports per node.
Here's an example of a EventNode
attribute:
[EventNode(
OutputPortNames = new []
{
"My Output A",
"My Output B"
},
OutputPortTypes = new []
{
typeof(Port.None),
typeof(Port.None)
}
)]
public class MyEventNode : EventNode
...
Result in the Jungle Editor
The EventNode
class inherits from the JungleNode
class.
This means all public and protected members of JungleNode
are accessible within EventNode
.
Read about the base JungleNode
class here.
Properties
Uid
public string Uid { get; }
Gets the unique identifier for this node.
JungleTree
public JungleTree JungleTree { get; }
Gets a reference to the original tree this node is part of.
OutputPorts
public Port[] OutputPorts { get; }
Gets the list of output ports for this node.
Nothing
public static readonly Port.None Nothing
Gets the shorthand equivalent of new Port.None()
.
IsPlayback
public bool IsPlayback { get; }
Indicates whether this node is an instance of a playback.
Playback
public JunglePlayback Playback
Gets the playback instance associated with this node.
PreventAutoStopWhileActive
public bool PreventAutoStopWhileActive { get; }
Prevents the tree from automatically stopping while this node is running.
Methods
GetInputPortInfo
public override Port.Info GetInputPortInfo()
Returns information about the node's input port. This method returns an empty port information as EventNode takes no input.
GetOutputPortsInfo
public override Port.Info[] GetOutputPortsInfo()
Returns information about the node's output ports.
AddRevertAction
public string AddRevertAction(Action action)
Adds a revert action to be executed when the playback stops.
Call
protected void Call(Port.Call call)
Sends out a port call without stopping the node.
Call
protected void Call(Port.Call[] calls)
Sends out multiple port calls without stopping the node.
Stop
protected void Stop()
Stops the node without sending out a port call.
CallAndStop
protected void CallAndStop(Port.Call call)
Sends out a port call and stops the node.
CallAndStop
protected void CallAndStop(Port.Call[] calls)
Sends out multiple port calls and stops the node.
OnStart
protected abstract void OnStart()
Invoked immediately when this node is started.
OnStop
protected virtual void OnStop()
Invoked immediately when this node is stopped.
OnUpdate
protected abstract void OnUpdate()
Invoked every frame while this node is running.
OnLateUpdate
protected virtual void OnLateUpdate()
Invoked every frame after every update function has been called.
OnFixedUpdate
protected virtual void OnFixedUpdate()
Invoked every fixed frame while this node is running.
OnValidation
protected virtual string[] OnValidation()
Called whenever the tree performs a validation pass. Should return a list of issues with the node if any.
Boilerplate
using Jungle;
[NodeProperties(
Title = "Event Node",
Description = "No inputs, multiple outputs."
)]
[EventNode(
OutputPortNames = new []
{
"Output A",
"Output B"
},
OutputPortTypes = new []
{
typeof(Port.None),
typeof(Port.None)
}
)]
public class MyEventNode : EventNode
{
protected override void OnStart()
{
CallAndStop(new []
{
new Port.Call(0, Nothing),
new Port.Call(1, Nothing)
});
}
protected override void OnUpdate() { }
}
Example
Here's an example of a Event Node that calls different output ports at 5, 10, and 15 seconds intervals.
using Jungle;
using UnityEngine;
[NodeProperties(
Title = "Timed Intervals",
Description = "Calls different outputs at 5, 10, and 15 seconds intervals.",
Color = Yellow
)]
[EventNode(
OutputPortNames = new []
{
"After 5 Seconds",
"After 10 Seconds",
"After 15 Seconds"
},
OutputPortTypes = new []
{
typeof(Port.None),
typeof(Port.None),
typeof(Port.None)
}
)]
public class TimedIntervalsNode : EventNode
{
private float _startTime;
private bool _called5Seconds;
private bool _called10Seconds;
private bool _called15Seconds;
protected override void OnStart()
{
_startTime = Time.time;
_called5Seconds = false;
_called10Seconds = false;
_called15Seconds = false;
}
protected override void OnUpdate()
{
float elapsedTime = Time.time - _startTime;
// After 5 seconds
if (!_called5Seconds && elapsedTime >= 5)
{
Call(new Port.Call(0, Nothing));
_called5Seconds = true;
}
// After 10 seconds
if (!_called10Seconds && elapsedTime >= 10)
{
Call(new Port.Call(1, Nothing));
_called10Seconds = true;
}
// After 15 seconds
if (!_called15Seconds && elapsedTime >= 15)
{
CallAndStop(new Port.Call(2, Nothing));
_called15Seconds = true;
}
}
}