IO Node<T>
The IO Node is a simpler version of the Branch Node. It takes a single input of any type, and outputs to a single outputof any type.
Creating Nodes
Here's a video tutorial on creating all node variants in Jungle.
Overview
All IO Nodes are required to have an IONode
class attribute defined. This attribute defines the input port and
output port on the node.
Here's a list of all the properties you can define in the IONode
attribute:
Property | Type | Description |
---|---|---|
InputPortName | string | Defines the name of the input port. |
OutputPortName | string | Defines the name of the output port. |
OutputPortType | Type | Defines the ports outputted type. |
[IONode(
InputPortName = "My Input",
OutputPortName = "My Output",
OutputPortType = typeof(Port.None)
)]
public class MyIONode : IONode<Port.None>
...
Result in the Jungle Editor
The IO Node is a generic class, so you define the input port type when you inherit from the class.
For example, if you want the input port to accept a float
value, you would set your script up like so:
public class MyIONode : IONode<float>
...
The IONode<T>
class inherits from the JungleNode
class.
This means all public and protected members of JungleNode
are accessible within IONode<T>
.
Read about the base JungleNode
class here.
Properties
Uid
public string Uid { get; }
Gets the unique identifier for this node.
JungleTree
public JungleTree JungleTree { get; }
Gets a reference to the original tree this node is part of.
OutputPorts
public Port[] OutputPorts { get; }
Gets the list of output ports for this node.
Nothing
public static readonly Port.None Nothing
Gets the shorthand equivalent of new Port.None()
.
IsPlayback
public bool IsPlayback { get; }
Indicates whether this node is an instance of a playback.
Playback
public JunglePlayback Playback
Gets the playback instance associated with this node.
Methods
GetInputPortInfo
public override Port.Info GetInputPortInfo()
Returns information about the node's input port.
GetOutputPortsInfo
public override Port.Info[] GetOutputPortsInfo()
Returns information about the node's output ports.
AddRevertAction
public string AddRevertAction(Action action)
Adds a revert action to be executed when the playback stops.
Call
protected void Call(object outputValue)
Sends out a port call without stopping the node.
Stop
protected void Stop()
Stops the node without sending out a port call.
CallAndStop
protected void CallAndStop(object outputValue)
Sends out a port call and stops the node.
OnStart
protected abstract void OnStart(T inputValue)
Invoked immediately when this node is started.
OnStop
protected virtual void OnStop()
Invoked immediately when this node is stopped.
OnUpdate
protected abstract void OnUpdate()
Invoked every frame while this node is running.
OnLateUpdate
protected virtual void OnLateUpdate()
Invoked every frame after every update function has been called.
OnFixedUpdate
protected virtual void OnFixedUpdate()
Invoked every fixed frame while this node is running.
OnValidation
protected virtual string[] OnValidation()
Called whenever the tree performs a validation pass. Should return a list of issues with the node if any.
Boilerplate
using Jungle;
[NodeProperties(
Title = "IO Node",
Description = "One input, one output."
)]
[IONode(
InputPortName = "Input",
OutputPortName = "Output",
OutputPortType = typeof(Port.None)
)]
public class MyIONode : IONode<Port.None>
{
protected override void OnStart(Port.None _)
{
CallAndStop(Nothing);
}
protected override void OnUpdate() { }
}
Example
Here's a simple example of an IO Node that squares the inputted number.
using Jungle;
[NodeProperties(
Title = "Square Number",
Description = "Squares a the inputted number.",
Color = Green
)]
[IONode(
InputPortName = "Number",
OutputPortName = "Square",
OutputPortType = typeof(int)
)]
public class SquareNumberNode : IONode<int>
{
protected override void OnStart(int number)
{
CallAndStop(number * number);
}
protected override void OnUpdate() { }
}
As shown in the example above, the input port is named Number and accepts the type int. Also defined is the output named squared which outputs type int.
With this setup, what a node calls this node, the inputted value is squared and outputted to the Squared port.